Art Director, 3D Artist & Motion Designer.
Where code meets craftEngineering precision, creative direction.
Engineering foundations: manufacturing processes, materials and production systems.
Several positions, among them project management and the research department for industrial 3D printing.
Focus on computer vision and VR development.
Production of the “mini pump”: a piezoelectric silicon micropump, one of the smallest in the world at 3.5 × 3.5 × 0.6 mm, that doses tiny amounts of liquids and gases, for example in medical devices.
Helped develop a virtual reality application for rehabilitation.
3D, motion and art direction for labels, brands and cultural institutions.
The explainer video is built on the original CAD data of the CORALIS system. I brought the AutoCAD model into Blender, textured the components in Adobe Substance Painter and animated and finished the film in After Effects. Concept, design and production were all mine, from the first idea to the final render.
A full 3D product study of a running shoe. I modelled the entire sneaker myself, from the knit upper and laces to the translucent cage and the visible air unit, refined the textures in Adobe Substance Painter and rendered the final images in Blender Cycles.
Afundar is a music video for Silvestre that I created entirely on my own, from the first concept to the final cut. I developed the idea and the look, built and textured the 3D worlds in Blender and Adobe Substance Painter, and animated, composited and edited the film in After Effects and Premiere Pro.
A New Year's Eve campaign for the Clubcommission Berlin that introduces the Safer Club Map, showing which clubs offer awareness teams and where to find counselling. I coordinated the whole project myself and took on the production roles, bringing client, team, shoot and post-production together from kick-off to delivery.
A selection of 3D and motion work for the music industry: product and merch visualisations, Spotify Canvas backgrounds, cover artworks, music videos and release announcements. Clients included major labels such as Universal Music and Atlantic Records as well as independent artists.




For the opera Crime of Passion at the Neuköllner Oper I replaced three actresses with digital humans. Each of them was rebuilt as a MetaHuman and brought to life through a complex motion capture pipeline. Most of the work happened in Unreal Engine, and I coordinated the whole project from capture to the final renders.